Sony Allocated $11.5 Billion For Gaming Acquisitions and Now We Can Only Guess it, Which One?

Sony Allocated $11.5 Billion For Future Acquisitions and Now We Only Guess it, Which One?

The appointment of two new CEOs in place of PlayStation’s Jim Ryan marks the beginning of a new era at PlayStation. This shift also kicks off a change in policy that the new leadership sees fit for the company. Sony has now allocated a huge $11.5 billion budget for future acquisitions.

PlayStation’s recent acquisitions haven’t been all fruitful as they might have expected, with Bungie Entertainment being one of the bigger problems. According to Sony’s FY2023 earnings report, they are ready to splash a lot of money on acquiring new studios. It is important to note that while $11.5 billion may sound like a huge sum of money, not all of it will go toward PlayStation.

You can check Sony 2023 earning report and allocation here.



Diversified Investments Across Industries

This sum will include acquisitions in various industries. For instance, Sony was recently rumored to be buying Paramount. Still, Sony Interactive Entertainment will benefit from the strategy. The announcement has led to anticipations about which studios Sony plans on making its own. Microsoft’s acquisition of Activision Blizzard shook up the industry for better or worse, but Sony is unlikely to pursue a merger of this scale.

Sony intends to be more selective with future buyouts. In the future, the gaming giant could increase its investment further in Kadokawa Group, the parent company of FromSoftware. It could also look toward teams like Shift Up after Stellar Blade’s recent success. Many fans now wonder if more acquisitions are feasible for Sony. The gaming giant has suffered from layoffs and studio closures recently, with many problems stemming from the increasing size of its first-party teams.

Currently, Sony boasts world-class studios like Naughty Dog, Insomniac Games, and Guerrilla Games as part of PlayStation Studios. With teams that are this capable already working under Sony, fans have raised the question of whether Sony even needs to acquire more studios for its gaming division. However, the strategic vision of the new CEOs seems to encompass a broader horizon, leveraging the financial muscle to ensure sustained dominance and innovation in the gaming industry.

Potential Targets for Acquisition

Kadokawa Group and FromSoftware

Increased investment in Kadokawa Group, the parent company of FromSoftware, could be a strategic move. FromSoftware’s acclaimed titles, like Dark Souls and Elden Ring, have a massive following and critical acclaim. Strengthening ties with such a developer would be a significant boon for Sony, ensuring exclusive access to some of the most innovative and challenging games in the industry.



Shift Up and Stellar Blade

Shift Up, known for the success of Stellar Blade, presents another attractive target. The studio’s ability to create compelling narratives and visually stunning games aligns well with Sony’s emphasis on high-quality, story-driven experiences. Acquiring Shift Up would further diversify PlayStation’s offerings and attract a broader audience.



While acquiring new studios is a key focus, Sony’s new leadership also recognizes the importance of nurturing its existing studios. Investments in technology, talent, and creative freedom for teams like Naughty Dog and Insomniac Games are essential. These studios have consistently delivered blockbuster hits, and further investment can ensure they continue to innovate and lead the industry.

The recent layoffs and studio closures indicate internal challenges that need addressing. A part of the new policy shift involves streamlining operations and ensuring that the existing talent is utilized effectively. By focusing on internal growth and stability, Sony can create a more resilient and adaptable organizational structure.

By Arya Kamandanu

Our online writer, our reviewer, a turn-base RPG enthusiast, a looter-shooter fan, oftenly called as a dead-game specialist. Everytime i played a game more than 500 hours, months later the game will be abandoned by its dev and publisher. I'm cursed.

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