He Thought PC Players Would Buy PS5 if They Port Their Exclusive Games to PC

He thought PC players would buy PS5 if they port their exclusive games to PC.

PlayStation has once again clarified its stance on PC gaming, reinforcing its strategic approach under the new co-CEO Hermen Hulst. While recent speculations suggested a potential shift towards embracing the PC platform fully, Hulst’s latest statements reveal a balanced strategy that leverages both consoles and PC gaming.

A Strategic Delay Called as “Timed Exclusive”

PlayStation’s current strategy, as articulated by Hulst, involves a deliberate delay in releasing single-player titles on PC. Contrary to earlier assumptions, these games will not arrive on PC simultaneously with their console release. This approach serves multiple purposes, the primary one being to attract PC gamers towards purchasing a PlayStation 5 (PS5).

By offering popular IPs like Ghost of Tsushima and God of War initially on PS5, PlayStation hopes to create anticipation among PC gamers. The expectation is that these players, intrigued by these high-quality titles, will eventually invest in a PS5 to enjoy these games upon their initial release, rather than waiting for the PC port.



The Role of Live-Service Titles

In contrast, PlayStation is taking a different approach with live-service titles. These games are set to launch on both PS5 and PC simultaneously. Hulst pointed out that this strategy has already proven successful with titles like Helldivers 2, which achieved impressive sales figures, reaching 12 million units.

This day-one availability on PC is aimed at capturing a wider audience and maximizing player engagement from the outset. Live-service games thrive on large, active communities, and the simultaneous release on multiple platforms helps foster this environment.



Integrating TV Shows and Multimedia Projects

Sony’s strategy also extends beyond gaming, incorporating its multimedia ventures. TV adaptations of popular games, such as The Last of Us, play a crucial role in this ecosystem. These shows are designed to enhance the brand’s visibility and attract a broader audience to the PS5 console.

By creating a synergy between gaming and television, Sony aims to build a comprehensive entertainment experience. This multi-faceted approach not only promotes game sales but also strengthens the overall PlayStation brand.

Focusing on Cost Efficiency

Hermen Hulst also highlighted Sony’s focus on optimizing development costs. In the competitive gaming industry, efficient resource management is essential. To this end, Sony is exploring outsourcing and co-developing opportunities. These strategies are intended to reduce expenses while maintaining the high quality of their games.

Outsourcing certain aspects of game development allows Sony to leverage external expertise and technology, potentially accelerating production timelines. Co-developing with other studios can also bring in fresh perspectives and innovative solutions, enhancing the final product.

Increasing Frequency of PC Ports

There has been a noticeable uptick in the number of PlayStation games being ported to PC. This trend can be attributed to the successful performance of these games on the console and the demand from the PC gaming community. With major IPs like Horizon Zero Dawn and Days Gone making their way to PC, Sony is tapping into a new revenue stream and expanding its market reach.

The increase in PC ports also aligns with Sony’s strategy to stagger the release of single-player titles. By first launching on PS5 and later porting to PC, Sony can maintain the exclusivity of its console while eventually catering to the PC audience.

Several high-profile games are set to continue this trend. God of War: Ragnarok and Spider-Man 2 are among the eagerly anticipated titles exclusively launching on the PS5. These releases are expected to drive console sales as fans of the franchises seek to experience the latest chapters of these beloved series.

Additionally, Ghost of Tsushima 2 is projected to launch on the PS5 next year. The anticipation surrounding this title underscores the effectiveness of Sony’s strategy to use exclusive releases as a catalyst for console purchases.

By Arya Kamandanu

Our online writer, our reviewer, a turn-base RPG enthusiast, a looter-shooter fan, oftenly called as a dead-game specialist. Everytime i played a game more than 500 hours, months later the game will be abandoned by its dev and publisher. I'm cursed.

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