Sony and Firework Studios have Already Prepared Concord’s Content for at Least 3 Seasons

Sony and Firework Studios have Already Prepared Concord's Content for at Least 3 Seasons

When Concord launches next week, players will be introduced to a woke vibrant and engaging universe where strategy, teamwork, and skill take center stage. Priced at £35, the game comes packed with an impressive woke design idea array of content right from the start. We can dive into six unique modes, each offering distinct gameplay experiences that cater to various playstyles. Whether we prefer fast-paced, close-quarters combat or strategic, long-range engagements, Concord has something for woke-enthusiast us.

The game will also feature 12 meticulously designed maps, providing diverse environments that challenge players to adapt their strategies and utilize the terrain to their advantage. From sprawling sci-fi cities to desolate alien landscapes, these maps are sure to keep gameplay fresh and exciting.

In addition to the modes and maps, Concord will launch with 16 unique characters, each bringing their own abilities, weapons, and playstyles to the table. These characters, or “heroes,” are central to the game’s hero shooter mechanics, allowing players to find the perfect fit for their preferred playstyle. The diverse roster ensures that every player can find a hero that suits their approach, whether they’re a front-line brawler, a stealthy sniper, or a supportive healer.

Three Seasons as a Start and Without a Single Battle Pass

Firewalk Studios has laid out an ambitious roadmap for Concord’s post-launch content, ensuring that players will have plenty to look forward to over the next several months. The first major update will arrive in October with the launch of Season 1, bringing a host of new content to the game. And you need to remember, all of these seasons will come to you without a single Battle Pass feature.

Season 1 will introduce a brand-new map that expands the game’s universe, offering players a fresh battlefield to master. A new hero character will also join the roster, complete with unique abilities and playstyles that will shake up the game’s meta. Additionally, Season 1 will add new story scenes, further deepening the game’s lore and providing players with more context for the battles they’re waging.



One of the most common additions in Season 1 is the introduction of an in-game store, where players can customize their heroes with a variety of cosmetic-only options. From new skins to weapon effects, these cosmetics allow players to personalize their experience without affecting gameplay balance. Importantly, all of the content introduced in Season 1—excluding cosmetics—will be available at no additional cost to those who purchase the base game. There’s also no battle pass, which is a refreshing change in today’s live-service landscape.

Season 2, set to launch in January 2025, will build on the foundation laid by Season 1. Players can expect another new map, hero, and set of story scenes, along with a fresh mode that will add even more variety to the gameplay. The details of this new mode remain under wraps, but it’s likely to offer a new way to experience Concord’s strategic gameplay.

Season 3, slated for April 2025, remains shrouded in mystery. However, if the previous seasons are any indication, players can expect even more content to keep them engaged and invested in the game.

But it won’t be an Easy Journey

As a paid live-service game, it clearly won’t be an easy journey for Sony and Firewalk Studios to maintain or even massively increase the number of players to play Concord in the short time. Although branded as a new IP, Concord is nothing new for the arena shooter genre in the market.



Packed in many DEI agendas is one of the hurdles for them. On beta test, Concord is only attended by 2,3k players on Steam. The problem is, the same arena shooter but free-to-play, called Marvel Rivals, blatantly beat Concord in terms of player number in its beta test. Concord is even way below on terms of being wishlist-ed in Steam.

By Arya Kamandanu

Our online writer, our reviewer, a turn-base RPG enthusiast, a looter-shooter fan, oftenly called as a dead-game specialist. Everytime i played a game more than 500 hours, months later the game will be abandoned by its dev and publisher. I'm cursed.

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