Former Sony Chairman Shawn Layden’s Response to Ghost of Tsushima Sequel Criticism: “It’s a game. If you don’t like it, don’t buy it”

Former Sony Chairman Shawn Layden's Response to Ghost of Tsushima Sequel Criticism: "It’s a game. If you don’t like it, don’t buy it"

The gaming community has recently been buzzing (again and again) with discussions surrounding the upcoming Ghost of Tsushima sequel, tentatively titled Ghost of Yōtei. The conversation was ignited when former Sony Chairman Shawn Layden made a direct and rather candid statement aimed at players who criticized the sequel for its direction and creative choices.

The crux of the debate stems from YouTuber Endymion’s reaction to the game’s trailer, where he expressed disdain over the sequel’s lead character being a female samurai. Endymion voiced concerns about what he perceives as an ongoing trend in the gaming industry — the so-called “forced girlboss narrative” — and questioned the replacement of Jin Sakai, the male protagonist from the original Ghost of Tsushima.


The Core of the Criticism

Endymion’s remarks sparked a broader debate within the gaming community. His initial post stated, “The Ghost of Tsushima sequel stars a Japanese woman samurai warrior because, of course, it does. They can’t help themselves until every franchise that was built on masculinity is replaced by women.” He further added, “Ghost of Yōtei is (hopefully) a small spin-off game, but if this is the true sequel and this is the new main character over Jin Sakai, fk that. So sick of the forced girl boss narrative, man.”*



These comments reflect growing frustration from certain segments of the gaming community who feel that traditional male-led franchises are being systematically altered to fit what they see as a politically correct agenda. This perception has generated heated discussions about the role of diversity and representation in games, often with strong opinions on both sides of the argument.


Mightykeef and the Online Backlash

Not long after, popular YouTuber Mightykeef chimed in, ridiculing Endymion’s stance with a sharp rebuttal: “Man what an absolute loser.” This response, while brief, encapsulates the polarized nature of modern gaming discussions, where opinions often diverge sharply, leading to public back-and-forths that further fuel the online discourse.



It was within this context that Shawn Layden, who had once been a prominent figure at Sony Interactive Entertainment, weighed in on the debate. In response to Endymion’s critique, Layden penned a reply that swiftly went viral across gaming forums and social media platforms. His message was simple yet powerful:

“1. It’s a game. An entertainment. A story a team of creators believes in. They want to make this.”

“2. It’s a game. If you don’t like it, don’t buy it. In fact, why not make the game you want yourself?”



Ghost of Tsushima’s Sequel and the Debate on Representation

This context brings us back to the controversy over the female lead in Ghost of Yōtei. The shift from a male protagonist like Jin Sakai to a female samurai warrior touches on broader issues of gender representation in gaming. Historically, the gaming industry has been heavily male-dominated, both in terms of the characters portrayed and the audiences targeted.



However, in recent years, there has been a noticeable push towards more diverse representations, including stronger female leads, characters from a variety of racial and ethnic backgrounds, and LGBTQ+ inclusivity. This mirrors broader cultural shifts towards inclusivity in media, which, while welcomed by many, is often met with resistance by those who prefer traditional storytelling tropes.

Layden’s defense of Ghost of Yōtei’s creative choices should be understood within this larger trend. While some may decry it as part of a “woke agenda,” others see it as a natural evolution of storytelling in the gaming world, reflecting a broader range of human experiences and perspectives.

By Arya Kamandanu

Our online writer, our reviewer, a turn-base RPG enthusiast, a looter-shooter fan, oftenly called as a dead-game specialist. Everytime i played a game more than 500 hours, months later the game will be abandoned by its dev and publisher. I'm cursed.

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