Ubisoft has had its fair share of ups and downs in recent years. With titles like “Skull and Bones” failing to meet expectations, the gaming community eagerly awaits the redemption promised by Massive Entertainment’s upcoming masterpiece, “Star Wars Outlaws.” Set in the beloved Star Wars universe, this game aims to redefine the open-world gaming experience while steering clear of Ubisoft’s signature tower climbing mechanics.
Ubisoft is Known as Open-World Specialist(?)
Ubisoft’s open-world formula, once hailed as groundbreaking, has seen little evolution in recent times. The inclusion of tower climbing mechanics in many of its titles has become a point of contention among gamers. However, with “Star Wars Outlaws,” Massive Entertainment has made a bold move by eschewing this familiar trope.
In a refreshing departure from tradition, “Star Wars Outlaws” promises a map exploration experience devoid of Ubisoft’s signature towers. Instead, players will embark on a journey through a meticulously crafted galaxy, with secrets gradually unveiling as they traverse new territories. This departure from the conventional tower climbing mechanic marks a significant shift in Ubisoft’s game design philosophy.
No More Tower Climbing to Unlock Certain of Area
Brian Shea of Game Informer recently shared insights gleaned from a conversation with the creative director of “Star Wars Outlaws.” According to him, the game’s map will dynamically reveal its mysteries as players explore different regions. Gone are the days of relying on towers to uncover hidden areas; instead, players will witness the gradual dissipation of fog, symbolizing the gradual unveiling of the map’s secrets.
Avatar Frontiers of Pandora Nailed it Too
Interestingly, Massive Entertainment’s previous release, “Avatar: Frontiers of Pandora,” also deviated from the traditional Ubisoft formula by omitting tower climbing mechanics. While the game retained certain tropes characteristic of Ubisoft titles, such as expansive open worlds and intricate storytelling, it demonstrated the studio’s willingness to experiment with new gameplay mechanics.
One of the primary criticisms leveled against tower climbing mechanics is their propensity to become repetitive and tedious over time. By omitting towers altogether, “Star Wars Outlaws” aims to provide players with a more seamless and immersive exploration experience. With elevation playing a minimal role in the game’s landscape, players can focus on engaging with the rich narrative and dynamic environments.
But.. It’s Still Ubisoft’s Game, tho
While “Star Wars Outlaws” opts for a tower-free exploration experience, another highly anticipated Ubisoft title, “Assassin’s Creed Red,” is expected to reintroduce this mechanic. However, the inclusion of towers in the “Assassin’s Creed” franchise is often embraced by fans as an integral aspect of the series’ identity. As such, the return of tower climbing mechanics in “Assassin’s Creed Red” is unlikely to deter players, given its historical significance within the franchise.
“Star Wars Outlaws” is poised to make its mark on consoles and PCs in August, promising players a galactic adventure like never before. From its meticulously crafted environments to its immersive storytelling, the game sets itself apart from Ubisoft’s previous offerings. With the absence of tower climbing mechanics, “Star Wars Outlaws” seeks to redefine the open-world gaming experience, captivating both die-hard Star Wars fans and gaming enthusiasts alike.
In conclusion, “Star Wars Outlaws” represents a bold step forward for Ubisoft, signaling a departure from traditional gameplay mechanics while embracing the rich lore of the Star Wars universe. With its promise of an immersive and seamless exploration experience, the game is poised to captivate audiences upon its release. As gamers eagerly await the arrival of “Star Wars Outlaws,” it stands as a testament to Ubisoft’s commitment to innovation and evolution in game design.